Xorevani / Play well

A mismatch is information, not a setback.

Keep the little memory game easy to leave and pleasant to return to.

Your pace. Your pause.
Candy Pairs

Do not race the move count

Moves describe an attempt; they do not rank you against other people. A slower turn can be more satisfying than a fast guess, and the game does not impose a time limit.

Use the end of a pair as a pause

Once two sweets match, stop for a moment before turning the next card. You do not need to finish the whole collection to have enjoyed the visit.

Separate marks from rewards

The six collection marks are temporary feedback. They are not currency, a streak or an incentive to keep playing. Reloading clears them without any financial consequence.

Adjust or ask

Reduce decorative motion through Cookie settings when helpful. For a control issue, mention the card position and device in Contact. Do not include credentials or private records in a memory-game question.

A clear way back

Read the controls before returning, or leave the activity for another time.

Keep things simple, or remember a little more on this device.

Necessary storage

Your storage choice is remembered in local storage for up to one year. There are no analytics or advertising tags.